Showing posts with label SnipeFlag V2. Show all posts
Showing posts with label SnipeFlag V2. Show all posts

Friday, September 26, 2008

In the Works: September 26, 2008

In this edition of In the Works, many new projects have arisen, and some have dropped.

First off is the ever-changing story of Infiltrate. With the H3Customs match on the horizon, the amount of maps have been cleaned up. The only three maps as of now for Infiltrate are Doomsday (Standoff), Massacre (High Ground), and Death Rate (Ghost Town). All of them, along with the gametype, are available on my fileshare.

I also am requesting help. Due to the fact that the custom powerup can only last 60 seconds max, after that, the Sniper goes back to being really slow. I was wondering if anyone had an alternative idea, but keep in mind, we don't want Alpha Zombies getting out of their Ghosts at normal speed if they aren't the sniper. I'm really hoping I don't have to cut out the sniper role and just have the two Ghosts as alpha zombies, but it might be a possibility.

As for other maps, my priorities are as follows:

  • SF Remains

  • Air Attack

  • Polygon


We all know about Polygon and Air Attack, but what is the new map that has jumped to the top of the list? Those who have played customs with me for a while now know the SF is SnipeFlag. I am designing a Foundry SnipeFlag map. It is coming along smoothly, featuring many levels of elevation, possible teleporters for quick transport (Not many) and smooth geomerging. I will have pictures very shortly.

So, what to expect in the near future: an awesome testing of infiltrate, a new SnpeFlag map (And gametype (V3) to go with it), and also expect me to start taking more screenshots. There is a lot for me to do, but with school started, my pace has slowed. I hope to get all these projects done, and done well.

Tuesday, August 12, 2008

Gametype: SnipeFlag V2

SnipeFlag is a unique gametype created by yours truly that speeds up one flag to make it more intense than ever before. There is a 5 minute time limit, and no score limit. 4 Rounds. You spawn with a sniper rifle. All power weapons like rockets and shotguns are replaced, and all vehicles become Mongooses. It is usually played on Guardian, Epitaph and Blackout. The flag cannot be returned or reset: if dropped, it will wait there infinitely until picked up. There is no sudden death.

Lots of changes from the default; what do they all mean? It means lots of quick captures, and trying to hold the flag on defense as long as you can. It means intense final moments where the flag may be two feet away from a capture to win, but no one's there in time. It means rounds of 8 to 10 captures, and it means a new speed for One Flag.

The Custom Powerup also adds to the chaos; it gives you 125% speed and camo for 15 seconds. Use it for a quick burst and a score. These come into play with the new SnipeFlag Maps: Guardian, Epitaph, and soon to come: High Ground and Blackout.