Friday, September 26, 2008

HALO Online: The Basics

So, the posts about Forge, the Gametypes, and example customs are up. What about the game in general? Are we just confined to custom games (Although very good ones)? What's coming to matchmaking in this idea, or theater? What happens in overall gameplay?

There are so many ideas to put out there for a perfected Halo 3. So many changes to be made. These are simply mine.

We all know about Forge, basic and advanced. We all know about the gametypes. Expect a Theater post very shortly, and a Matchmaking one later in the future after I do some research. Why do I need to do research?

HALO Online, both in basic customs and in matchmaking, will contain Halo 3 maps, newly made HALO Online Maps, and remakes of most of the Halo 1 and 2 maps that haven't already been remade. Not even remakes, all that would change would be that the graphics would update to compare to the other maps. Blood Gulch, Chiron TL-34, Damnation: none of them would have a name change or makeover. Just updated weapon sets (Because there are different weapons) and graphics updated (Same setup, just higher detail.)

That would be the case for every Halo 1 and Halo 2 map, short of Lockout, Zanzibar, Chill Out, and Sidewinder because they already have remakes.

For fairness, some playlists will require that everyone plays as Spartans, and although you can play as an Elite or Brute, many multiplayer playlists will change you to a Spartan automatically. Some people like different character options, and others don't, this would give both what they want.

So, yes, you can also play as a Brute now. When they are available and not blocked off, it becomes a very strategic part of gameplay. The three different player forms have different settings.

Brutes play a defensive role. They are slightly slower than the other two, can take slightly more damage, and have quick punch reflexes. Elites are attacking forces, as they are slightly quicker and have better jump. They deal slightly more than the other two, but have less health. Spartans are a bit of a balance between the two for support roles.

In games without Elite or Brute interference, Spartan v Spartan would have the same effects (i.e. Four BR headshots for a kill).

HALO Online was envisioned as the perfect Bungie game. Microsoft simply cannot pull off a good Halo storyline, even with Frankie. Only Bungie can. In my version, the only option for Campaign is to play Halo 3's Campaign, no additional storyline. That is up for debate.

HALO Online would be focused on Multiplayer, unique Matchmaking, and diverse Custom Games. It also centers around the sharing of files, which will also be enhanced. Stay tuned for more detailed posts, and if you want to read up on HALO Online, use the tag lists to the right.