Tuesday, September 16, 2008

The Mystery of Construct

This is a short blurb about how a very average map might have been extraordinary, and the small secrets left behind by Bungie. You will find some small factual evidence about a very well-kept secret by Bungie Staff, that still is very unknown.




Construct holds the average size of players, four on four, has somewhat average gameplay, with a somewhat average weapon set (Debatable). Some people find it fun, others do not. If you ask players to name three maps on the top of their head, this map probably will not stand out. What is so special about Construct.

I'm sure about everyone has gotten Construct for a matchmaking game. In the pregame lobby, where it shows the symbol for the gametype and a banner of the map you are about to play on, why is there a teleporter in the image? There isn't one in the actual Construct...

Go into Forge. Maps debatably bigger than it, like the Pit, have no vehicle bigger than the Ghost or Mongoose. Why on earth would a fairly small map (In terms of length) be able to house a Banshee or a Hornet? Both are available.

So little is known about Construct's past, but when you consider the odd, seemingly random, placement of Hornets and Banshees, and the teleporter that was never in Matchmaking, something is different about Construct.

Theories could go in any direction. Imagine Construct tripled in size, with maybe an extra floor, for some intense 8 on 8 action. Bungie might have been going with that, and changed direction. Maybe those weird facts are part of the future of Construct in stead of the past, and some change will happen later in the unknown future of Halo 3. Who knows but Bungie: as of now, the rest remains a mystery.

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