Thursday, September 11, 2008

In the Works: September 11, 2008

These In the Works posts will give you guys an inside peek on what I'm working on right now, along with their due date (estimated), possibly pictures, and a detailed description.Please note: Playable with means how many people the game is set up for (Spawns, etc.), while recommended players means how many the games probably should be played with.



[Project INFILTRATE]


Map Name: Left to Die
Game Name: Infiltrate
Map: [Ghost Town
Game: Infection
Playable with: 4-16
Recommended players: 8-16
Description: My first Infection project ever will take place on Ghost Town, and will be very unique in the fact that zombies have three specific roles.
Three zombies will spawn at start, with sniper rifles, twice the normal health, and very slow speed. Before them is two Ghosts and a Custom Powerup.

Two zombies get in Ghosts. They are the patrolmen. If they try to attack by foot, their incredibly slow speed will limit them, so they should stay in Ghosts, and look for the panicking humans that run outside.

Why would they run? They are running from the Pointman. He is the third alpha zombie. He has 75% speed, a sniper rifle, is immune to headshots, has poor camo, and has 300% damage resistance. Run. He's slower, but much, much more powerful.
The Infiltrators are all the humans that have become infected. They have good camo, normal speed, 75% health, 90% damage, and a shotgun. The humans hiding wearily from Watchmen will soon be chased out by these stealthy assassins.

Base humans have default traits, and must work as a team to survive the hoards of zombies. They spawn with an Assault Rifle, and there is a good variation of weapons to work with, such as a Sniper Rifle, Rocket with no clips, Plasma Rifles, Battle Rifles, and more.

The Last Man, or Survivor, has regenerating grenades to flush out the zombies, 110% speed, is immune to headshots, and has an overshield. He is very durable, but can only hold off the zombies for so long...
Frequently Asked Questions
It seems to me like the zombies would dominate with those classes...
I will make sure that they don't. Humans will have a great deal of weapons at the start, none of which will respawn.
What happens when one of the Alpha Zombies (Patrolmen, Pointman) die?
They respawn as an Infiltrator. So, kill all three powerhouse alpha zombies, and all the zombie team has is close range attackers.
What about radar?
Humans have the normal radar. Last man radar is enhanced (Crouching shows up), but keeps the same range. Zombies of any kind have no radar.
What if a human gets to the custom powerup or Ghost?
None of the three items respawn. Humans cannot drive vehicles, if they find an empty Ghost.
If an Alpha Zombie dies, can they go back to being a Patrolman or Pointman?
No. They have no choice and are an infiltrator. There is no more custom powerup, and respawn traits give them all the Infiltrator traits, including the inability to drive.
Where on Ghost Town do the sides spawn?
Spawns are unknown as of yet. Odds are, zombies will spawn behind the middle building (Near the pipes, where one team spawns in Team games), and humans will spawn in the very back building that houses the other team in regular games (Blue-ish building.)

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