Thursday, August 28, 2008

Gametypes: Ascend Flag and Fissure Flag

Ascend and Fissure are two very different maps, with different gametypes suiting them. However, one thing they have in common is a CTF variant that improves gameplay.

Ascend Flag

The gametype Ascend Flag is a bit of a mix of my own creation, SnipeFlag v2, and TDHarding's Paragon game variant, Para Flag.

In Ascend Flag, which is intended for Doubles, you have a quick respawn time (4 seconds), are slower and weaker when carrying the flag, and it is touch return. Even with all these challenges, it is still fairly easy to capture, with the map being so small. You have to be able to quickly respawn and immediately slay opponents.

It is two rounds. Each one is four minutes long, and the score is to 5. If you manage to get five, the round ends and it is "halftime," followed by another half to five. There is a 30 second sudden death for each round. BR starts.

Fissure Flag

Although both of these variants improve gameplay greatly, they are polar opposites. Ascend Flag slows easy captures, while Fissure Flag helps encourage flag runs. It is 10 minutes long, BR starts, and the flag carrier is normal speed, and a bit tougher. It takes a good deal of time to return the flag.

That's it. These changes are highly recommended for CTF, but both maps play with other games, such as Slayer. Enjoy.

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