Wednesday, August 20, 2008

HALO Online: Endless Possibilities (Examples)

Here are several examples of the amazing custom games you could create with the new Custom Games and forge editor.

Mongoose Trial would have a long bridge suspended over an endless gorge. The map would have a Ghost Town Theme. It would be very long and occasionally have turns in it. You'd spawn with no ammo or sources of attacking. But you could drive a mongoose. Up to 4 players. Above the bridge are tons of brutes you are unable to attack. They have brute shots. You try to race down the other end, surviving the brute shot bursts, and more importantly, not getting bumped off the raceway. Brutes have reduced damage, but the brute shots can knock you right off the raceway. There is a hill marker at the end and the first person in it for one second wins. It would have a fairly short time limit, maybe 1:15 or 1:30.

Flashpoint is the ultimate Sniper practice. There is a small square area filled with Brutes. It is FFA Slayer. It has 6 Sniper Rooms, which are all immovable crate floors and window panels, above and to the right of the square floor. You cannot harm your opponents because there are blue shield doors in between each Sniper room. You have infinite Sniper ammo. Brutes will attack if shot, and not killed. They are on Legendary difficulty, and have a Spiker and 2 Firebombs, so if they aren't headshotted, you have a chance of dying. They respawn every 10 seconds. You get 1 point for a brute kill, 1 extra point for a headshot, and -3 for a death. There is no score limit, but a 8 minute time limit.

Fighting the Darkness would be an Infection Map and Gametype. It would have a Standoff Theme, and have the size and shape of half of Avalanche. It would be more hilly and have some deeper gorges. Flood would be abundant all over the map, attacking the humans. Humans spawn on one side with many Warthogs and Mongooses. Humans have BRs, and spawn with a Flare. Every 1 Minute, the map gets darker, by use of the enhanced Filters. Zombies spawn in a cage on the other side of the map with a Sword and 1 Flame Grenade. The Cage disappears after 10 seconds, and Humans must run for their life. There is a time limit that ends once the map is completely dark.

River Passage brings a new intensity to VIP. The map has a High Ground theme, so the boxes and bases are high-tech, while the ground is a beach, and gorges become rivers. Two bases, each the size of half of Foundry, are separated by a no-man's-land, and a River. The river at its deepest point goes up to your head. The two bases, with a steel, high-tech style, uses tons of interlocking and merging from Freeplace Mode. The map turns darker every minute and a half with use of filters. After six minutes, the river is infiltrated, and filters turn it green. Flood starts coming out of the water and attacking. The gametype is VIP, with three VIPs per team. Two are Patrolmen, who spawn in Choppers. The third is the VIP, with a standard pistol and overshield. Hunt down the VIP for 5 points. Kill a Patrolman for 2 points. First to 50.

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