Friday, August 29, 2008

Update! Ascend

My latest map, Ascend, has had a good deal of playtests and I am now making improvements. There were occasional spawn problems, which have since been resolved. The other problem wasn't so much the fact that you spawn and have a battle, but when in a battle, there is no place to hide behind, or regain health. New structures have been added, along with new miscellaneous features. In the few pictures I have, the captions are below.


First off is a panorama of the new bottom area. Click to view fullscreen.

As for the middle of the map, there is a box surrounding the flamethrower, and two interlocked walls. The walls are a fence wall and a regular wall combined, and when crouching, you are safe from fire. Camo added into the pillar for aesthetic touch.

The "power alley" had some changes as well. This alley is the quickest way to score a capture in CTF, but like in Paragon, the quickest way is the most deadly. Note the extra fusion coil next to the turret. Respawn time of active camo and the three fusion coils nearby have been made longer.


A couple other changes:
- One extra BR added nearby pillar.
- All crates, except the one visible in the panorama, have been removed.
- In the back corner of the map (On the bridge side, but not where you spawn) is an open single box. It is there to provide a safe spawn, and you can stand inside it, no need for crouch.
- Bubble shield set not to place at start.
- Needler is moved to be leaning on the interlocked wall on the defenders' side.

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