Friday, August 15, 2008

Map: Industrial



Industrial has one or more update posts. Click here to view the latest one about its changes.


Industrial was my latest forge endeavor, and my first FFA-based map. It has a unique divider between the two main rooms, both long and short passages for unique BR duels. If I could describe this map in one word, it would be "original." Four words? "One of a kind." Catch my drift?

There is a long fence bridge to quickly navigate the map, but it leaves you open to attacks with limited cover. A unique "courtyard" is a second area of the map, with dumpster columns, a secret way through, and limited cover. You won't find another map out there like Industrial.

The gameplay is probably the only thing more unique than this map: it is absolutely solid, and you can have a fun time even when losing. The main complaint with FFA games is that they are non-tactical, and this map's interesting geometry changes that.


An overview of the fence bridge areas. A gravity hammer spawns on the other side of the door.

An overview of the main area. Rockets spawn on the geomerged fence box with the forklift inside.

A view of the courtyard.

A different view. In the bottom right you can see a hole: a geomerged open double box gives you a secret passage to the courtyard.

A view of the first section of the fence bridge. The interlocked bridge leads to the Sniper perch.

I really took the time with this map, and used more geomerging than any of my other maps. You need to crouch to get in the single box, but there is a regenerator inside.

The interlocked Camo box.

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