Tuesday, August 12, 2008

Map/Gametype Combo: War Dome

The following post is about a retired item. You may request it, and I can put it back for you to DL.


War Dome is a symmetrical map for up to 4 teams that hosts 4 tactical, yet totally insane, gametypes. I'll explain the map and the four gametypes below.

War Dome - Setup

- War Dome doesn't really need screenshots - it's just an enclosed dome - but some are below.
- Around the border of the dome are four team spawns and four equipment pieces. If you go around the border of the dome, you'll see: spawn, grav lift, spawn, regenerator, spawn, grav lift, spawn, regenerator.
- In the center of the dome are four grav lifts (Scenery, not equipment. Instant respawn.) set up in a square. (Yes, like Viceball. Sorry Vicious, but I didn't take the actual gametype)
- In the center of those four lifts is a Rocket.
- There are 10 plasma grenades in total.


Hidden Threat - Game 1

Hidden Threat is Territories that gives you a Hammer to start. There are five territories, each a circle. One in the middle, four adjecent to the middle one. The equipment and the rockets are in play. The plasma grenades are not.
Territories capture in just three uncontested seconds, and when you are in a territory, you have good camo. You have enhanced radar, just out to 10 feet though, so be careful and prioritize.

Needle Hill - Game 2

Needle Hill, obviously King of the Hill, spawns you with needlers and low gravity. The equipment and the plasma grenades are in play. No rockets. The hill is a circle around the four grav lifts. You get one point per second in the hill, even if it isn't uncontested. You get poor camo and even less gravity in the hill. It gets chaotic, as people can even reach the roof of the dome.

Bruteball - Game 3

In Bruteball, the oddball is above the four grav lifts, which you pick up automatically by being next to it. Everyone has 4x overshields, but the ball carrier never recharges shields, even in a regenerator. First to 200 seconds wins - guard the ball. Equipment is the only thing in play - no rockets or plasmas.

Sword War - Game 4

Swords, which is often made fun of, is actually incredibly tactical when turned into a team game. No, not in terms of timing, but teamwork - when to move back, and when to ambush an enemy focused on your teammate. You have to guard each other's back. In this game, there is seven rounds, you have low gravity, spawn with a sword, and equipment is the only thing in play. You have only one life per round.

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